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Estimation and reasonableness: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Estimation and reasonableness. Students incorporate estimation strategies and use estimation to determine the reasonableness of calculations and detect errors when solving problems. They apply relevant strategies to estimate quantities.

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Shapes and objects: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Shapes and objects. Students identify and describe 3D objects and their geometric properties. Students develop their understanding of an object’s properties by creating models using a variety of materials. They explore common objects in the environment and explain the ...

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Fruit fractions: Fruit salad crafty creations

Students demonstrate knowledge of fractions through creating their very own simulated ‘fruit salad’. Pose the questions: if you were to create a fruit salad what would it have in there? In what ratios/proportions? Are there any fruits you wouldn’t want in there? Which fruits go/don’t go together? Showcase your understanding ...

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How can AI recognise what it sees?

This lesson is an introduction to the way in which a computer sees. It focuses on image recognition that involves feature extraction, object detection and classification. This lesson was developed in collaboration with Dr Karsten Schulz, Digital Technologies Institute.

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First steps in mathematics: Chance and data

This guide supports teachers to develop students’ understanding, skills and processes related to probability and statistics.

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Fruit fractions: Gardeners of fractions

In this lesson, students use a simulated garden bed to explore tenths. They explore fractions within simulated Asian gardening plots. They draw garden beds, allocate fractions to fruit plants, and combine fractions to understand tenths. Through creativity and discussion, they grasp the concept of fractions as parts of a ...

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First steps in mathematics: Number – Book 2

The content of this book is organised into topics including understanding operations, calculating, and reasoning about number patterns.

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The Shop Train: Unit of work

This unit of work has been written to support the book The Shop Train. The book was inspired by the ‘Tea and Sugar’ train that provided supplies to people living in remote communities between Port Augusta and Kalgoorlie. This unit includes practical ideas for using this book in your classroom.

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The Sweetest Egg of All: Unit of work

This unit of work has been written to support the book The Sweetest Egg of All. The book is part of a series of books about the Bush Mob, a group of animals who work together to solve problems. These stories emphasise respect, friendship, action, honesty, problem-solving and teamwork. The book provides opportunities to ...

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Digital Citizenship Resources: Online Safety

Find resources related to developing a positive digital footprint, helping students discern the difference in being online and offline, methods of protecting passwords and identity, and strategies for socialising safely.

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Grey Whales Newscast

In this 3-5 lesson, students will research information about grey whales and work in groups to write, produce, and perform a newscast about grey whales using the essential qualities of a news anchor.

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Recycle: How do visual and theatre arts convey issues about the environment?

In this lesson students will explore the concepts behind the “Reduce, Reuse, Recycle” slogan. They will examine the process of recycling and perform a commercial with a backdrop made of recycled materials.

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Can AI guess your emotion?

Discuss emotions as a class, and introduce the idea of artificial intelligence (AI). This lesson can also be used to introduce image classification – a key application of AI. Developed in collaboration with Digital Technologies Institute.

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Create a language learning program

Create a computer program to learn a traditional Aboriginal or Torres Strait Islander language.

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Note the music

We can program a computer to play music. Conventionally this is done by hard coding, which is the process of coding all possible expected behaviours. Alternatively, we can train an artificial intelligence (AI) computer about what notes go well with others, so it can play a duet with a human musician. Students can make their ...

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Ozobot Maze Challenge

Students are introduced to Ozoblockly and basic programming concepts. Using Ozoblockly, students program Ozobot to follow a path and travel through a maze that they have created. This lesson idea was created by Steven Payne.

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Schoolyard biodiversity detectives

Collect data on the biodiversity in garden beds around your school to measure the biodiversity (that is the different types of plants and animals). Explore ways to represent and present data. This lesson was devised by Linda McIver, Australian Data Science Education Institute.

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Take a LEGO building challenge

In pairs, explore giving and following a sequence of steps and decisions to build a LEGO® toy.

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First steps in mathematics: Space

This guide supports teachers to develop students’ geometric understandings.

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DT Challenge - 3/4 Blockly - Micro:Bit Blast Off

Prepare for launch with the micro:bit! Set your sights on the stars by making a rocket ship, complete with countdown. You don't need a real micro:bit to participate. Use our full micro:bit simulator to learn, explore what the micro:bit can do! Blast-off in 3, 2, 1! If you have a micro:bit you can use our resources to build ...