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Making a small wicking bed

Making and planting a small wicking bed is a fulfilling activity. It upcycles materials, building awareness of waste and reuse. The completed wicking bed can suit small spaces – such as a balcony – demonstrating that even small spaces can be used to produce food. Its small size allows children to take ownership of its maintenance. ...

Online

Creating a yarning circle: using your yarning circle

This activity provides a plan for how to use a yarning circle by introducing a yarning stick/talking stick. It is part of a sequence of 8 individual learning activities designed to support the meaningful use of yarning circles in learning environments. The outcomes of this learning activity are for children to: understand ...

Online

Estimation and reasonableness: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Estimation and reasonableness. Students incorporate estimation strategies and use estimation to determine the reasonableness of calculations and detect errors when solving problems. They apply relevant strategies to estimate quantities.

Assessment

Lunch box data

Use this assessment task to explore data collection, analysis and presentation.

Online

Schoolyard biodiversity detectives

Collect data on the biodiversity in garden beds around your school to measure the biodiversity (that is the different types of plants and animals). Explore ways to represent and present data. This lesson was devised by Linda McIver, Australian Data Science Education Institute.

Online

Interpret and compare data displays: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Interpret and compare data displays. Students create and compare different graphical representations. They interpret the data and make generalisations.

Online

Number sequence: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Number sequence. Students extend their understanding of the order of numbers locating fractions as numbers along a number line and counting by fractions.

Online

How can AI recognise what it sees?

This lesson is an introduction to the way in which a computer sees. It focuses on image recognition that involves feature extraction, object detection and classification. This lesson was developed in collaboration with Dr Karsten Schulz, Digital Technologies Institute.

Online

Fruit fractions: Fruit karate

In this lesson, students use fruit to explore common fractions. They step into the world of fractions by exploring various fruits and slicing them into halves, quarters and eighths. Through materials such as playdough and interactive discussions, they discover the meaning of terms such as numerator and denominator while ...

Online

Fruit fractions: Fruit kebab fun

In this lesson, we use fruit to explore common/decimal fractions relating to tenths. Students will use coloured Unifix cubes to represent tenths of a fraction on a ‘fruit kebab’. They will discover the idea of equivalent fractions and make connections using a fraction wall. The lesson uses interactive activities, discussions ...

Online

Scratch Creative Computing Guide

There is also a series of units comprising learning activities, paired with assessment activities and templates that can be used to support use of the Scratch (MIT) platform. The Scratch Creative Computing Guide supports assessment activities with visual programming environments.

Online

Sphero and the chocolate factory

This activity allows students to use the visual programming software Lightning Lab to control Sphero to act out the role of a fictional character. This activity uses Charlie and the Chocolate Factory by Roald Dahl as an example. This lesson idea was created by Steven Payne.

Online

Ozobot Maze Challenge

Students are introduced to Ozoblockly and basic programming concepts. Using Ozoblockly, students program Ozobot to follow a path and travel through a maze that they have created. This lesson idea was created by Steven Payne.

Online

Position and location: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Position and location. Students create two dimensional representations of familiar places. They represent the position objects relative to one another locating these on simple maps or grids.

Online

Computer Science Fundamentals

This curriculum provides a teacher guidebook for implementing lessons, with learning and teaching activities, content, printable worksheets and some assessment lessons.

Online

Agreeing to an ICT agreement

Students work together to brainstorm the dangers, problems and pitfalls in using ICT and online spaces. They collaboratively agree upon a set of protocols and rules for using technology, and develop processes and procedures to follow when using ICT.

Online

Create a board game that uses an Ozobot

Create a game board where the player is provided with a number of decisions. Using Scratch and Makey Makey, students add multimodal elements to the story. These elements are activated using an Ozobot.

Online

Automated soil moisture sensor

The soil moisture sensor project integrates science understandings and computational thinking to solve a problem about sustainable watering practices. This lesson was devised by Trudy Ward, Clarendon Vale Primary School, Tasmania.

Online

Plan a 'choose your own adventure' story

Students create a storyboard to plan a ‘choose your own adventure' story, where the reader is provided with a number of decisions that lead to alternative endings.

Online

Creating a food garden: harvesting

This learning activity is part of a sequence of 5 individual learning activities focused on creating a food garden. The order of these learning activities are: vision, site assessment, installing a no dig garden bed, planting and harvesting. OUTCOMES of the activity are for children to: understand the steps in successful ...