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Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...

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Stand up, sit down - Calculate

This game focuses on listening and matching shape properties to the correct shape, and using mathematical vocabulary to describe shapes.

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Number Walk Rich Task - Calculate

This downloadable lesson resource introduces the concept of ‘Number Walks’: taking a stroll with the class or group around the school or the local neighbourhood. Guided by the teacher, students note down anything they see that relates back to their understanding of the topic and then conduct a plenary session back in the ...

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Work sample Year 1 – 2 Japanese: Body parts writing and describing

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 - 2: Body parts writing and describing. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is ...

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Sample phonics lesson slides - standard

This slide pack is a sample of a phonics lesson for students who have progressed past the initial stages of their phonics learning.

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Geometry: Foundation to Year 9

This comprehensive resource describes the progression of geometric reasoning. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in geometry including teaching and cultural implications.

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How to use decodable texts

This video provides a demonstration of how to use a decodable book. It is presented by literacy specialists Elaine Stanley and Rebecca McEwan.

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CLIL: What works

Strategies to support Languages teachers to implement the CLIL approach at secondary level

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Number sequence: Year 1 – planning tool

This planning resource for Year 1 is for the topic of Number sequence. Students work towards being able to recognise, represent and order numbers up to 120. They use partitioning and various counting processes to make sense of and represent numbers in different ways.

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Playground map: an assessment task

In this outdoor task, students draw a map of the playground. Use this task to observe the students’ ability to follow and give directions using the language of position and direction.

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Can an AI recognise what you are drawing

This lesson provides an opportunity to incorporate representation of data using a relevant context being studied in the classroom. Students represent an object using a line drawing, focusing on the features of the object that enable it to be easily recognised. Students experiment with creating representations using an AI ...

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Can AI guess your emotion?

Discuss emotions as a class, and introduce the idea of artificial intelligence (AI). This lesson can also be used to introduce image classification – a key application of AI. Developed in collaboration with Digital Technologies Institute.

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Goldilocks, the Three Bears and BeeBot

Students explore a sequence of steps using Bee-Bots in the context of familiar narratives. They navigate a Bee-Bot to events within the story, first as a whole class and then in small groups. This activity can be integrated with English and the exploration of narratives. This lesson idea was created by Rebecca Vivian.

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Blue-Bot challenges

Use these challenges created by Kylie Docherty, QSITE to provide opportunities for students to learn how to design and follow a series of steps to program Blue-Bot.

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Skip-counting with Bee-bots

Play a skip counting game where students program the Bee-Bot to stop at multiples of a set number, eg 2, 4, 5, 10 on a number grid.

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Little history: Toys and games

This unit of work uses toys and games to provide opportunities for students to explore concepts of change and continuity by making comparisons of the toys children have played with over time. Structured around a series of inquiry questions students can use images from the museum collection to create a timeline of toys. ...

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Basic ball control with Sphero

Students are introduced to Sphero and its main features – direction, speed and colour. This lesson allows students to experiment through playing with Sphero and controlling it with the Sphero app. This lesson idea was created by Steven Payne.

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Desk through the doorway

Use this diagnostic task in the style of a one-on-one interview to assess a student's understanding and skills in comparing length.

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First steps in mathematics: Chance and data

This guide supports teachers to develop students’ understanding, skills and processes related to probability and statistics.

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Data collection and representation: What’s in your lunchbox? Years F-2

This resource provides activities in which students collect, represent and interpret data about the fruit and vegetables they bring to school.