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Cuisenaire Rods Lesson Plan - Calculate

This lessons explores the use of Cuisenaire rods and uses play to introduce them to students.

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Maps Year 3 & 4 - Calculate

The focus of this activity is to encourage students to use trial and error and persistence to solve a mathematical problem.

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Park Ranger Problem Solving: An ‘Addition & Subtraction’ Rich Task for Years 3–4 - Calculate

The aim of this task is to provide a rich, contextual activity through which students can begin to explore the addition and subtraction of one- and two-digit of numbers in everyday contexts.

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Transformations Year 3 & 4 - Calculate

This lesson helps students explore different shape transformations and describe symmetry in objects and images.

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Work sample Year 3 – 4 Japanese: Body language role play

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 - 4: Body language role play. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic ...

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Biosecurity surveillance at school

This activity outlines the process to undertake a biosecurity surveillance of a school environment. The teacher guide, slides and student sheets identify some invasive pests that represent a threat to NSW agriculture including cane toads, fire ants and exotic bees. The activity could be adapted for other locations.

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Computational thinking poster

This infographic provides an overview overview of the concepts related to computational thinking.

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Digital systems cards

This PDF and accompanying cards provide suggestions for ways in which students can identify and explain digital systems in their environment. Students determine whether digital systems include inputs, outputs, or both, and whether they feature software, hardware or peripheral devices. The resource includes useful links ...

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Robots, data and computational thinking: years 2-4

This PDF comprises four worksheets that allow students to observe, investigate, manipulate and program simple line-following robots (Ozobots), engaging in the computational thinking process while working with data.

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Australian Curriculum: Digital Technologies Years F-6 achievement standards and aligned content descriptions on a page

This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum

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Board and card games for exploring Digital Technologies concepts

This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.

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ACARA sample assessment task: years 3-4: Classifying living or non-living things

This resource provides strategies for assessing aspects of the Digital Technologies subject in the Australian Curriculum that relate to data using contexts from other learning areas and General Capabilities, including Science, Mathematics, Numeracy and Literacy. The resource includes an assessment planner and rubric, as ...

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Books for exploring Digital Technologies concepts

This PDF provides a list of suggested books or similar that identify and discuss key concepts, key ideas and related ways of thinking about Digital Technologies.

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Digital Technologies in the Australian Curriculum: overview and key links

This PDF gives an overview of the Australian Curriculum: Digital Technologies. It includes key points from the rationale and a step-by-step process for becoming familiar with the structure of the curriculum to assist planning. The document also provides links to key documents and sections of the Australian Curriculum as ...

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Classroom ideas: exploring digital technologies through shopping: years 3-6

This PDF demonstrates how using concepts derived from age-appropriate content, combined with multiple points of entry to and exit from a shopping-related task might remove barriers to learning. Students engage in purposeful and authentic open-ended explorations that require critical and creative thinking and incorporate ...

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Planning an action research project to facilitate implementation of Digital Technologies

This PowerPoint presentation includes ideas for planning and developing action research projects to facilitate implementation of digital technologies.

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Curzon & Bell et al. review: Computational thinking

This article explores the concept of computational thinking within computer science learning and in relation to other learning areas. The authors assert that because of its focus on analysis, computational thinking is not only suitable for computation but also the development of systems-based on computation.

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Mossman State School – Project proposal

This PDF outlines Mossman State School's proposal to participate in the Digital Technologies in Focus project.

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Investigate: cane toads

This unit of work is designed to help students understand cane toads and their threat to the Australian environment and agricultural production. Why some animals are to be protected and others need to be eradicated. The resource includes a teacher guide, student learning journal and a PowerPoint presentation.

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Newsletter – October 2019

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, visual programming, the Australian Curriculum, and useful resources.