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Dirk Hartog 1616 – 2016: A Resource for Year 3 and 4 History Teaching

This resource uses the story of Dirk Hartog, in the context of the Dutch East India Company and journeys to the Spice Islands, to develop historical inquiry skills as well as sequencing and use of historical terms. A shorter resource has also been included to support Year 3 teachers to explore the significance of Hartog's ...

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Work sample Year 4 Mathematics: Odd and even

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 4 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Work sample Year 3 and 4 Media: Machinima: Rowan of Rin

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 and 4 Media. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Multiplication Facts - Calculate

This resources describes some games and activities that can be used to help students learn the multiplication facts (or times tables) up to 10 × 10.

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Subtraction Year 3 & 4 - Calculate

This activity is designed to encourage students to develop and explain different strategies to solve subtraction problems.

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Maps Year 3 & 4 - Calculate

The focus of this activity is to encourage students to use trial and error and persistence to solve a mathematical problem.

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Inquiry Prompt Ribbon Bow - Calculate

This open-ended task challenges students to carry out a mathematical investigation using a ribbon-bow as a stimulus. They are encouraged to develop their own research questions and investigate possible solutions using using mathematical problem solving and modelling strategies.

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More than, less than ½ - Calculate

This game, played with ten-sided dice, in pairs or small groups, provides students with opportunities to make, simplify and compare fractions with different denominators. Students aim to collect fractions that are more than a half and less than a half, recording their rolled fractions on a score card as the game progresses.

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Race to... - Calculate

This game challenges students to use their knowledge of place value to add and subtract random numbers in order to meet a target value.

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Work sample Year 3 - 4 French: Self Introduction

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 and 4 Self Introduction. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Multiplying two-digit numbers using the area model - Calculate

This resources describes some games and activities that can be used to help students to learn strategies to solve multi-digit multiplication problems, including using the area model.

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Factors and Multiples - Calculate

These games and activities require children to identify factors and multiples to help children become more familiar with these terms. This understanding will support children’s ability to solve problems, including knowing how to add fractions with different denominators.

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Addition Strategies - Calculate

Regular practise of addition facts can help children build their confidence in maths.

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Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...

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Subtraction Strategies - Calculate

This game gives students opportunities to practice subtraction skills and to learn subtraction strategies, including the jump strategy, the split (or partition) strategy, compensation and the count-up to strategy (sometimes called the Shopkeeper’s method).

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Work sample Year 3 and 4 Health and Physical Education: Gymnastics

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 and 4 Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...

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Work sample Year 4 Mathematics: Number: addition and subtraction

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 4 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Work sample Year 4 Science: Amusement park ride

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 4 Science. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...

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Work sample Year 3 and 4 Visual Arts: Connection to coast

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 and 4 Visual Arts. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Estimation and Rounding - Calculate

These activities focus on developing skills in estimation and rounding. Estimation can help children to make reasonable guesses at solutions and check the accuracy of their calculations.