F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Invertebrates perform many different roles in a garden’s ecosystem and occupy many different habitats. In this activity, you will be completing an assessment of these animals. The aim of this activity is for children to identify invertebrates, appreciate different invertebrate habitats and understand the roles that these ...
This activity provides a plan for how to use a yarning circle by introducing a yarning stick/talking stick. It is part of a sequence of 8 individual learning activities designed to support the meaningful use of yarning circles in learning environments. The outcomes of this learning activity are for children to: understand ...
This planning resource for Year 4 is for the topic of Place value. Students apply their understanding of fractions and division to divide a whole (rectangle model) into 10 equal pieces. They learn that each piece represents 0.1 or one tenth of the length of the original whole.
This planning resource for Year 4 is for the topic of Odd and even. Students investigate the properties of odd and even numbers. They learn to identify and explain patterns that emerge when odd and even numbers are used in computation problems.
This planning resource for Year 4 is for the topic of Factors and multiples. Students solve problems involving multiplying or dividing natural numbers by multiples and powers of 10 without a calculator, using the multiplicative relationship between the place value of digits.
This planning resource for Year 4 is for the topic of Efficient strategies. Students develop efficient strategies and use appropriate digital tools for solving problems involving addition and subtraction, and multiplication and division where there is no remainder. They choose and use estimation and rounding to check and ...
Making and planting a small wicking bed is a fulfilling activity. It upcycles materials, building awareness of waste and reuse. The completed wicking bed can suit small spaces – such as a balcony – demonstrating that even small spaces can be used to produce food. Its small size allows children to take ownership of its maintenance. ...
This planning resource for Year 4 is for the topic of Follow and create algorithms. Students create and follow algorithms involving a sequence of steps and decisions to generate number patterns involving addition or multiplication. They analyse the patterns generated and describe and explain them.
This activity introduces children to the idea of a yarning circle and its importance in First Nations Culture. It is part of a sequence of 8 individual learning activities designed to support the meaningful use of yarning circles in learning environments. OUTCOMES of this learning activity are for children to: understand ...
This planning resource for Year 4 is for the topic of Shapes and objects. Students build on their knowledge of shape by combining and cutting 2D shapes.
This planning resource for Year 4 is for the topic of Possible outcomes. Students build on their language of chance and ability to order outcomes or events based on their likelihood of occurring. They begin working with independent and dependent events – independent events occur when one event does not affect the other, ...
This planning resource for Year 4 is for the topic of Interpret and compare data displays. Students build on their use of data displays (visualisations) as well as extending their interpretation of data displays. The focus is to compare different representations of a dataset and analyse the effectiveness of different displays. ...
Use this assessment task to explore data collection, analysis and presentation.
Create a computer program to learn a traditional Aboriginal or Torres Strait Islander language.
Create a flowchart to represent a sequence of (branching) steps and decisions needed to solve a mathematical problem.
Discuss emotions as a class, and introduce the idea of artificial intelligence (AI). This lesson can also be used to introduce image classification – a key application of AI. Developed in collaboration with Digital Technologies Institute.
Students create a storyboard to plan a ‘choose your own adventure' story, where the reader is provided with a number of decisions that lead to alternative endings.
There is also a series of units comprising learning activities, paired with assessment activities and templates that can be used to support use of the Scratch (MIT) platform. The Scratch Creative Computing Guide supports assessment activities with visual programming environments.
In pairs, explore giving and following a sequence of steps and decisions to build a LEGO® toy.
In this lesson, students use a simulated garden bed to explore tenths. They explore fractions within simulated Asian gardening plots. They draw garden beds, allocate fractions to fruit plants, and combine fractions to understand tenths. Through creativity and discussion, they grasp the concept of fractions as parts of a ...