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Place value: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Place value. Students apply their understanding of fractions and division to divide a whole (rectangle model) into 10 equal pieces. They learn that each piece represents 0.1 or one tenth of the length of the original whole.

Online

Odd and even: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Odd and even. Students investigate the properties of odd and even numbers. They learn to identify and explain patterns that emerge when odd and even numbers are used in computation problems.

Online

Factors and multiples: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Factors and multiples. Students solve problems involving multiplying or dividing natural numbers by multiples and powers of 10 without a calculator, using the multiplicative relationship between the place value of digits.

Online

Patterns and number facts: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Patterns and number facts. Students recall and demonstrate mastery of multiplication facts to 10 x 10 with related division facts, and extend to working with larger numbers. They use number facts and flexible strategies with computation of number problems.

Online

Find unknown values: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Find unknown values. Students further develop their algebraic thinking and strategies to find missing or unknown numbers in addition and subtraction related problems.

Online

Measures of turn (angles): Year 4 – planning tool

This planning resource for Year 4 is for the topic of Measures of turn (angles). Students develop their understanding that an angle is a figure formed by two rays sharing a common end point, called the vertex of the angle.

Online

Position and location: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Position and location. Students create and interpret simple grid maps. Location on these informal maps can be represented by grid references. They understand that a grid reference identifies a region on a map.

Online

Area and perimeter: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Area and perimeter. Students estimate and measure perimeter and area using informal and formal units.

Online

Possible outcomes: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Possible outcomes. Students build on their language of chance and ability to order outcomes or events based on their likelihood of occurring. They begin working with independent and dependent events – independent events occur when one event does not affect the other, ...

Online

Transformation: Symmetry: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Transformation: Symmetry. Students investigate reflection symmetry and develop their understanding of how the line of symmetry defines the two aspects of a ‘mirror’ image of the figure into two congruent halves. They explore rotational symmetry using familiar 2D shapes, ...

Online

Can AI guess your emotion?

Discuss emotions as a class, and introduce the idea of artificial intelligence (AI). This lesson can also be used to introduce image classification – a key application of AI. Developed in collaboration with Digital Technologies Institute.

Text

Focus on Indonesia: Cross Curriculum Connections in Primary Schools

Ideas and resources that connect the learning of Indonesian language with other learning areas.

Text

Focus on Japan: Cross Curriculum Connections in Primary Schools

Ideas and resources that connect the learning of Japanese language with other learning areas.

Online

Agreeing to an ICT agreement

Students work together to brainstorm the dangers, problems and pitfalls in using ICT and online spaces. They collaboratively agree upon a set of protocols and rules for using technology, and develop processes and procedures to follow when using ICT.

Online

Create a board game that uses an Ozobot

Create a game board where the player is provided with a number of decisions. Using Scratch and Makey Makey, students add multimodal elements to the story. These elements are activated using an Ozobot.

Online

Fruit fractions: Growing with fruit

Explore fractions through plant growth in this engaging lesson. Students will measure and represent plant growth using fractions, gaining a clear understanding of numerators and denominators. This interactive lesson encourages creative exploration of equivalent fractions while fostering a deeper connection with the concept ...

Online

Computer Science Fundamentals

This curriculum provides a teacher guidebook for implementing lessons, with learning and teaching activities, content, printable worksheets and some assessment lessons.

Assessment

Lunch box data

Use this assessment task to explore data collection, analysis and presentation.

Online

Design a quiz - Convicts: crime and punishment

Students design and create a simple game/quiz to demonstrate convict crimes and punishments.

Online

Have fun with flowcharts

Create a flowchart to represent a sequence of (branching) steps and decisions needed to solve a mathematical problem.