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Coding for GUIs Final project: A complete application with GUI

This is the final project in a series of lessons to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. The series follows on from the Visual To Text Coding lesson series.

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How can AI recognise what it sees?

This lesson is an introduction to the way in which a computer sees. It focuses on image recognition that involves feature extraction, object detection and classification. This lesson was developed in collaboration with Dr Karsten Schulz, Digital Technologies Institute.

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Coding for GUIs Lesson 5: GUIfy my program!

This is the fifth in a series of lessons to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. The series follows on from the Visual To Text Coding lesson series.

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AI image recognition - exploring limitations and bias

A hands-on activity to practise training and testing an artificial intelligence (AI) model, using cartoon faces, including a discussion about sources of potential algorithmic bias and how to respond to these sources.

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Fun projects with language translation

Natural language processing is growing in importance. We often converse with automatic chatbots for customer service without even knowing. We also use online translation services or mobile apps. But how do these services work? Is there artificial intelligence (AI) in them? Three projects are offered to cater for student ...

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Hot Bots

For this project, students are introduced to the Arduino microcontroller and Arduino integrated development environment for programming a switch on an air conditioner. This lesson was designed by Cindy Thornton, Flinders Island District High School, Tasmania.

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Should you swap?

This lesson explores the classic probability problem, commonly known as the Monty Hall problem: having chosen what you think is the winning door with the money behind it, should you swap to another door when Monty offers you the opportunity? Students will first use probability language to define the problem. Students will ...

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Loot boxes

In this lesson, students will create their own video game concept, complete with a loot box system. They will then calculate the probability of obtaining all unique items to form a complete set, considering the challenges this random system entails and how the gambling system inherent could lead to unexpected losses. The ...

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What’s the cost?

This lesson explores gambling losses by comparing losses to other average household purchases. Students then explore how this money could be more profitably invested in a compound interest scheme over time. Finally, students are asked to critically reflect on the true social and financial cost of gambling and to consider ...

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Sports betting

In this lesson students will take ownership of a gambling organisation. They will look at long term statistics of various sporting matches to set the initial odds and then monitor live betting to adjust the odds they are offering gamblers, in order to demonstrate how sports betting organisations guarantee they always make ...

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The wide wide world of sports betting

This lesson explores the difference between perfectly predictable events (like the roll of a die) and less certain events (such as sports). Students investigate mathematically how sports bookmakers create odds to guarantee themselves a profit and pay gamblers less for a win than they deserve. The lesson is outlined in ...

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The First Fleet

In this unit, students explore the many perspectives surrounding the significance of the 26th of January in Australia. They hear from Traditional Custodians about the laws, protocols and welcoming practices that existed for thousands of years before colonisation, and understand that these practices were not observed nor ...

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Solar still activity

In this activity students create a solar still and use a predict-observe-explain strategy to investigate how coloured salty water transforms into clear unsalted water. This activity is useful for exploring changes of state (evaporation and condensation) and water cycles.

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Digital Citizenship Resources: Digital Wellbeing

Find resources about evaluating what should be shared online, learning more about the nature of in-app purchasing, assessing the value of playing a lot of video games, and support for students in the development of positive and assertive online skills.

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Water is special

In this lesson sequence, students explore what water is and how it behaves as it changes from ice to liquid water to water vapour. The purpose of this lesson sequence is to give students a mental picture of water molecules. Learning about how these molecules behave when water is heated and cooled can help them to understand ...

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Geometry of water sources and landforms

Indigenous cultures have always been deeply aware of the location of water and its significance. In this resource students will apply geometric, trigonometric, and algebraic techniques to analyse idealised water body shapes and associated landforms. They will calculate surface areas, volumes, angles, and heights of these ...

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Interdependence in the environment

This resource provides students with the opportunity to develop science understanding of the interdependencies of ecosystems, abiotic factors, matter and energy flow through the context of Aboriginal and Torres Strait Islander use of fire to manage country. In this activity students will create an interdependency diagram ...

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Mathematics of bushfire

In these classroom activities students will be introduced to some of the basic mathematical principles that underpin wildfire science, with an emphasis on how theoretical concepts are used to aid our understanding of the real world, and bushfire in particular. They will learn about the complexities of the fire management ...

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The Frontier Wars

In this unit, students explore the many perspectives surrounding the significance of the 26th of January in Australia. They hear from Traditional Custodians about the laws, protocols and welcoming practices that existed for thousands of years before colonisation, and understand that these practices were not observed nor ...

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How my water travels

In this lesson sequence, students explore what happens as water soaks into or runs over the ground. They gain an understanding of a catchment from a sandpit model that show how water moves across the landscape. Students then trace the journey that their water takes every day, from catchment or aquifer to tap.