F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Students create a storyboard to plan a ‘choose your own adventure' story, where the reader is provided with a number of decisions that lead to alternative endings.
Using OzoBots students move an Ozobot about a map with coordinates. This lesson idea was created by Ben Jucius.
This curriculum provides a teacher guidebook for implementing lessons, with learning and teaching activities, content, printable worksheets and some assessment lessons.
This video explains ways in which the Digital Technologies curriculum and the Information and Communication Technology (ICT) General Capability can be implemented in schools. This video is the first in a series of three.
This newsletter from the Digital Technologies in Focus project includes information about schools' projects, the Australian Curriculum, and useful resources.
This document presents the milestones in Faith Lutheran College's participation in the Digital Technologies in Focus project.
This document illustrates the network of people and resources that make up Bethany Christian School's Professional Learning ecosystem.
This video explains the progress that Green Hill Public School has made in the Digital Technologies in Focus project. It is the first in a series of three.
This video explains the progress that South Kalgoorlie Primary School has made in the Digital Technologies in Focus project. It is the third in a series of four.
This podcast includes information about the aims, challenges, insights and accomplishments of South Kalgoorlie Primary School's participation in the Digital Technologies in Focus project.
This video explains the progress that St Mary's Primary School, Moruya, has made in the Digital Technologies in Focus project. It is the third in a series of four.
This podcast includes information about the aims, challenges, insights and accomplishments of St Mary's Primary School's participation in the Digital Technologies in Focus project.
Students are introduced to Ozoblockly and basic programming concepts. Using Ozoblockly, students program Ozobot to follow a path and travel through a maze that they have created. This lesson idea was created by Steven Payne.
Use this assessment task to explore data collection, analysis and presentation.
Students design and create a simple game/quiz to demonstrate convict crimes and punishments.
This PDF is a booklet that accompanies the years 3-4 assessment task, Classifying living and non-living things.
This article explores how the relationship between systems thinking and computational thinking would provide a conceptual basis for transformational change – change that considers the social and environmental impact of technology.
This article provides a literature review of how computational thinking fits into a school curriculum. The aim of the report is to provide educators with an overview of the current research in this field and the work that is being done in teaching computational thinking.
This article explores the relationship between computational and critical thinking as it applies to solving technological problems. Research evidence derived from classroom experiments strongly suggests that using computers to solve problems enhances students’ abilities in solving real-world problems involving mathematical ...
Digital Technologies in Focus curriculum officers discuss a lesson about Artificial Intelligence and curriculum links for teachers