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I am an inventor lesson

In this lesson, students explore the life, work and times of Rube Goldberg. The lesson uses Rube Goldberg’s work to teach students about simple machines, how they function and their design principles. Working in groups, the students then design and create a Rube Goldberg machine that can complete a simple task. Students ...

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Sites2See: Astronomy for primary

A small galaxy of sites and resources, from Galileo making discoveries that changed our view of the universe, to new images and understandings from Hubble, on a page tailored for Primary students.

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Sites2See: How to communicate with aliens

Through the ages humans have used symbols and symbol systems to communicate with one another. Students are challenged to compile a message that could be understood by anyone in the world and possibly beyond.

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Aim to sustain: Get the message

This resource is a subset of the larger resource, Aim to Sustain. As such it includes the culminating activity in which students study and make artworks that communicate an environmental message about single use and disposable plastics. The resource includes links to video, a slideshow, worksheets and links to further interactive ...

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Writers Talk 2007

A resource for primary and secondary students that features ten award-winning writers from the 2007 Sydney Writers' Festival. The resource explores each author's books, background, beliefs and approaches to writing, and includes advice for young writers. Video interviews of each author are accompanied by a biography, bibliography. ...

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Bear and Chook by the Sea

This learning object is designed around a series of videos with Lisa Shanahan, author, and Emma Quay, illustrator, including a reading experience of their collaborative work, Bear and Chook by the Sea. Taken as a whole, this sequence of lessons is a Stage 1 unit of work that results in students working in pairs to produce ...

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Kitchen gardens – sustainability action process (Years 3–6)

This resource guides students through an extended school-based or local investigation focussed on kitchen gardens using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate and ...

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Computational thinking cut out cards

This set of printable cards provides definitions of six aspects of computational thinking.

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Computational thinking poster

This infographic provides an overview overview of the concepts related to computational thinking.

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Classroom ideas F-10: Aboriginal and Torres Strait Islander connections to Digital Technologies

This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.

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Teaching and supporting project management in the F-6 classroom

This PDF gives educators an overview of what project management is and ideas on how they can implement project management skills in the F-6 classroom.

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Books for exploring digital technologies concepts

This PDF provides a list of books that are useful for exploring key concepts and ideas in Digital Technologies.

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Digital Technologies in the Australian Curriculum: sequence of content

This PDF provides a sequence of content for the Digital Technologies subject in the Australian Curriculum

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Planning an action research project to facilitate implementation of Digital Technologies

This document includes ideas for planning and developing action research projects to facilitate implementation of digital technologies.

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Digital Technologies teacher self-assessment matrix

These matrices allow teachers to self-assess their proficiency with Digital Technologies. They include a notes section for teachers to plan future professional learning.

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Booth Sweeney review: Systems literacy

This article explores how children’s innate understanding of systems can be developed through deliberate educational programs that support systems thinking. This can happen by encouraging students to identify patterns, consequences and feedback (loops) associated with social, environmental and economic problems; and by ...

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Easterbrook review: Systems thinking and Computational thinking

This article explores how the relationship between systems thinking and computational thinking would provide a conceptual basis for transformational change – change that considers the social and environmental impact of technology.

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Voskoglou & Buckley review: Problem solving and computational thinking

This article explores the relationship between computational and critical thinking as it applies to solving technological problems. Research evidence derived from classroom experiments strongly suggests that using computers to solve problems enhances students’ abilities in solving real-world problems involving mathematical ...

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ICT Proficiency Teacher self-assessment matrix

These matrices allow teachers to self-assess their ICT Capability and Digital Technologies proficiency. They include a notes section for teachers to plan future professional learning.

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Expert webinar video: Russell Scott - Vortals: Augmented reality, virtual reality, 2D, 3D and game design lessons

Russell Scott, Co-Founder of multimedia design company Vortals, demonstrates some of the ways he teaches students about augmented reality, virtual reality, 2D, 3D and game design.