Search results

Online

Visual to text coding: Index page

This lesson sequence provides a bridge between visual coding (eg. Scratch) and General Purpose Programming languages (eg. Python or JavaScript). This resource is most suitable if you have never done General Purpose Programming and/or you benefit from slow-paced, step-by-step video tutorials.

Online

Hot Bots

For this project, students are introduced to the Arduino microcontroller and Arduino integrated development environment for programming a switch on an air conditioner. This lesson was designed by Cindy Thornton, Flinders Island District High School, Tasmania.

Online

Off to the movies

This is a simple Boolean (true/false) application where its asks the user’s age - if you are over 15 then you can watch G and M rated movies - if you are under 15, then you can only watch G rated movies. This lesson was designed in collaboration with Jason Vearing QSITE (Gold Coast Chapter).

Downloadable

The gambling zone: Issues and consequences

In this lesson, students work through an article outlining some of the factors influencing gambling-related behaviours. Using a quiz, students compare the mechanics of games to gambling before exploring scenarios looking at the health impacts of gambling harm and discussing strategies to minimise harm. The lesson is outlined ...

Downloadable

Risks, gambling and reducing harm

In this lesson, students explore the risks of gambling by creating a risk matrix to compare gambling to risk-taking behaviours. Following this, students work together to explore the facets of gambling and activities that can be considered gambling. The lesson is outlined in detail including NSW curriculum links, learning ...

Downloadable

The convergence of gaming and gambling

In this lesson, students examine the convergence of gaming and gambling. The correlation between the two activities and their effect on health and the potential harms is discussed. To conclude, an awareness campaign is initiated through designing posters. The lesson is outlined in detail including NSW curriculum links, ...

Downloadable

Gambling: Identifying influences

In this lesson students consider their circles of influence, identifying influential factors that may contribute to finding ourselves in potentially unsafe situations. Students then explore ways to resist negative influences and encourage positive influences. The class practices responding to situations of gambling harm ...

Downloadable

DT Challenge - 7/8 Python - Sport Micro:Bit

Use Python to program a micro:bit for sport! Get excited about coding even if you have no experience. You'll use the Python language to write your own programs, and make interactive games and tools to improve your health.

Downloadable

digIT Games workbook

This lesson will help students develop a basic understanding of computer programming structures by using block language Scratch. It will also introduce student to using Python with the Makey Makey electronic input device to create a game controller.

Text

Shadow Puppet Plays

How did shadow puppetry share Chinese culture along the Silk Road? In this unit, students will gain an understanding of the dynamics of trade in China along the Silk Road and the role of trade in urbanisation throughout the Han, Tang, and Song dynasties. They will create puppets and produce shadow puppet performances about ...

Text

Sci-Fi and Fantasy Worldbuilding

In this lesson, students will explore the intersection of science fiction and fantasy from the works of Madeleine L’Engle’s A Wrinkle in Time Trilogy. Students will create an original character, thing, ability, and/or place using worldbuilding elements. Students will choose between dramatizing, making a book trailer, or ...

Downloadable

Introduction to games of chance

This lesson explores how to predict outcomes of games of chance. Students investigate the concepts of luck, skill and fairness, using dice games. They calculate probabilities for one and two dice rolls and compare the odds for different combinations of dice in a variety of game scenarios. The lesson is outlined in detail ...

Online

Turtles: exploring data in turtle population dynamics

The number of eggs a female turtle lays in her lifetime influences the health of that species population. In this lesson we look at modelling data related to the number of eggs a female turtle lays in her lifetime, using real scientific data. Explore ways to model, interpret, represent and present data, creating an infographic ...

Text

The ABC Book of Australian Poetry: Unit of work

This unit of work has been written to support this anthology of Australian poetry. Compiled by Libby Hathorn, it contains over eighty poems dating from 1885 to the present day representing the diversity of Australia. This unit provides practical teaching ideas for teaching specific poems and an assessment task.

Text

The Lost Thing: Unit of work

This unit of work has been written to support The Lost Thing, a quirky picture story book about finding your place in the world. It explores themes of belonging, bureaucracy, conformity, dystopia and friendship. This unit provides practical teaching ideas, an assessment task and an essay by Gary Crew.

Text

A Fortunate Life: Unit of work

This unit of work has been written to support the autobiography A Fortunate Life which explores the life of Albert Facey in surviving Gallipoli, raising a family through the Depression and managing several family challenges. This unit provides practical teaching ideas, an assessment task and an essay by Geordie Williamson.

Text

Work sample Year 8 History: Significant groups (the Vikings) in an expansion

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 8 History. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...

Text

Work sample Year 8 History: Continuity and change in the Asia-Pacific world

In this work sample students: • explain the causes and effects of events, developments, turning points or challenges in Medieval, Renaissance or pre-modern Europe, or in the societies connected to empires or expansions, or the societies of the Asia-Pacific world during these periods • explain historical interpretations ...

Online

Shooting 3-pointers: Part 1

In this lesson students are guided through solving a problem using mathematical modelling. Students are guided through the process of formulating a problem that can be solved using a mathematical modelling approach. A professional sporting context allows students to engage in a common basketball scoring move: shooting ...

Online

Making history

This resource supports students, individuals and community groups to research, produce and share a short digital history about a person or event.