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Interactive

Level Up Minecraft

This unit of work involves in-world Minecraft explorations and in-class activity. It is intended for students in regional areas to know and understand the issues that surround safety on and around rail lines. Students consider why there are safety issues, how technical systems at active crossings can go a long way to making ...

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How to teach digital citizenship and online safety - Scope and sequence Australian curriculum

This resource provides links to lessons and activities at each level of schooling from Foundation to Year 10 in the area of online safety.

Interactive

Safe Crossing Creator - Minecraft: Education Edition

A game for students to understand how to be safe when using railway and tram crossings. Students will read stories of characters, interpreting the unsafe behaviour shown and creating/placing a sign to remind all crossing users of the safe behaviour. As a learning artefact students produce a report detailing the unsafe ...

Online

Creating a yarning circle: yarning and wellbeing

This learning activity will help you make connections between yarning and wellbeing programs, and how you can use yarning circles to support respectful, honest and open communication to promote connectedness among students, particularly using the morning circle routine. It is part of a sequence of 8 individual learning ...

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Working in the community

Aboriginal and Torres Strait Islander rangers have an important role in environmental management today. In some regions, women and men perform different roles in traditional Aboriginal and Torres Strait Islander culture. Students will watch and read the resources to learn about ranger programs about the role that women ...

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Work sample Foundation Year Health and Physical Education: Staying safe

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Foundation Year Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is ...

Video

Get ready to learn! Interoception and self-regulation

Interoception (mindful body awareness) refers to the perception, recognition and understanding of the internal physical states. These body signals can be understood as emotions and/or feelings which can then be responded to. Self-regulation is the ability to moderate or control emotions and actions in order to function ...

Online

Creating a yarning circle: background

This activity introduces children to the idea of a yarning circle and its importance in First Nations Culture. It is part of a sequence of 8 individual learning activities designed to support the meaningful use of yarning circles in learning environments. OUTCOMES of this learning activity are for children to: understand ...

Video

Brain break bops

Brain break bops are interoception activities(mindful body awareness activities) for pre-school and early primary school students. Building interoceptive awareness (feeling more connected with your body and your bodily signals) requires students to actively notice changes in their body state. This series of two-minute animated ...

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Physical fitness in communities

https://www.ngarrngga.org/curriculum/physical-fitness-in-communities Students will learn about the historical importance of physical activity to Aboriginal and Torres Strait Islander People, and design physical activities to introduce movement to their local communities and build connection to place.

Online

Creating a yarning circle: involving First Nations people

This activity is part of a broader activity sequence that has been developed to help you design, build and use a yarning circle in your school or community. It is part of a sequence of 8 individual learning activities designed to support the meaningful use of yarning circles in learning environments. It will help guide ...

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Fire in ceremony

Many aspects of Aboriginal and Torres Strait Islander traditional ceremonies are an important part of expressing cultural beliefs. Students will explore the use of fire and plants in smoking ceremonies, and how traditions combine ritual with skill and knowledge of traditional medicine to promote connections to community ...

Interactive

‘Physical Education – Essential skills for primary teachers’ online course

The aim of this online refresher course is to enhance the confidence and competence of generalist primary school teachers in delivering purposeful and engaging PE. The course aims to improve student learning in schools by addressing critical challenges. It tackles the decline in physical education and the rise of sedentary ...

Interactive

Assess your classroom environment

Not every classroom is specifically designed to respond to the needs of all students. Using this interactive questionnaire, audit a classroom environment and create a task list of simple changes that can be made to create a more space inclusive for neurodivergent students.

Interactive

Girl Asleep Digital Education Package

This resource, delivered in two-parts as Girl Asleep; an Interactive Journey accompanied by a detailed digital study guide, gives imaginative and dynamic insights into the making of the feature film Girl Asleep. The Interactive Journey allows students to experience what it is like to work on a film set through interviews ...

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The Last Laugh

This imaginative digital text is an illustrated narrative for teachers to read aloud to students. It is about Monkey, and how she learns an important message about friendship. The resource includes a teaching sequence related to the Big Six components of literacy development (oral language, phonological awareness, phonics, ...

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The Sweetest Egg of All: Unit of work

This unit of work has been written to support the book The Sweetest Egg of All. The book is part of a series of books about the Bush Mob, a group of animals who work together to solve problems. These stories emphasise respect, friendship, action, honesty, problem-solving and teamwork. The book provides opportunities to ...

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Digital Citizenship Resources: Digital Wellbeing

Find resources about evaluating what should be shared online, learning more about the nature of in-app purchasing, assessing the value of playing a lot of video games, and support for students in the development of positive and assertive online skills.

Downloadable

The gambling zone: Issues and consequences

In this lesson, students work through an article outlining some of the factors influencing gambling-related behaviours. Using a quiz, students compare the mechanics of games to gambling before exploring scenarios looking at the health impacts of gambling harm and discussing strategies to minimise harm. The lesson is outlined ...

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Work sample Foundation Year Health and Physical Education: Shadow Game

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Foundation Year Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is ...