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Focus on Indonesia: Cross Curriculum Connections in Secondary Schools

Ideas and resources that connect the learning of Indonesian language with other learning areas.

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Industrial design challenge – separating materials lesson

is lesson provides a great introduction to the idea of separating mixtures and enables students to consider separation as a process that operates on macroscopic levels. Students also learn about waste management and recycling processes in Australia. The lesson provides students with an opportunity to engage in hands-on ...

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Soil – more than just dirt!

Explore different soil textures and discover their various properties. Through simple soil testing, children will learn to appreciate the true value soils have in helping plants grow. The learning outcomes of this activity are for children to: - understand how soil texture influences the amount of water and air it holds - ...

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Growing your own pizza

In this hypothetical exercise, young learners will explore what they would need to establish if they were to grow their very own pizza. The OUTCOMES of this learning activity are for children to: investigate where and how food is produced; appreciate the complexities of food manufacturing; expand their knowledge of food ...

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Every drop counts, being water wise!

This activity aims to explore water usage and water saving ideas. Every drop counts! OUTCOMES are for children to: understand the importance of water; look at ways to help save water; and undertake a water audit.

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Creating a bee hotel: research

Explore the different types of bees common to Australia, their features including how they are different to flies and wasps. We will focus on native bees, specifically to learn about their nesting habitat. This learning activity is the first part of a sequence of 2 individual learning activities focused on creating a bee ...

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Understanding weeds: investigation

In this activity you will be looking for weeds in your local park, backyard and surrounds. Build your knowledge and weed investigation skills as you explore your local environment and examine the presence of weeds. Using online resources, field guides and expert local knowledge, you will be looking at and identifying weeds ...

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Education - Return to 1616 Ecological Restoration Project

This is a comprehensive education package based on of the world's most exciting ecological restoration projects that is happening right now in Western Australia! It features interactive virtual tours, 3D skulls, videos, real-action inquiry projects, research projects, native animal educational card games and activities, ...

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Creating a food garden: site assessment and mapping

This learning activity is part of a sequence of 5 individual learning activities focused on creating a food garden. The order of these learning activities are: vision, site assessment, installing a no dig garden bed, planting and harvesting. OUTCOMES of the learning activity are for children to understand more about the ...

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Creating a yarning circle: connecting to Landcare

This activity is designed to help you make connections with your local Landcare or environmental group and facilitate a partnership with these organisations. It is part of a sequence of 8 individual learning activities designed to support the use of yarning circles. OUTCOMES of this learning activity are for children to: make ...

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Water for wildlife

With Australia’s changing climate we need to adapt to our altering conditions. This is challenging but also possible for humans through behaviour change and infrastructure change (too advanced?) but not quite so easy for our precious wildlife. While water is considered renewable as it functions as part of a water cycle, ...

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Addition and subtraction: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Addition and subtraction. Students compare, order and solve problems involving addition and subtraction of integers.

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Factors, multiples, primes: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Factors and multiples. Students explore, investigate and describe the relationship between square numbers and square roots.

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Sphero maze

This lesson will explore how to program the Sphero using functions and show the benefits of decomposing the behaviour of the Sphero into functions, instead of writing line by line repeated behaviours. This lesson idea was created by Claudia Szabo.

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Conduct chance experiments: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Conduct chance experiments. Students predict the frequency of an outcome of repeated chance experiments. They conduct simulations using digital tools to generate and record the outcomes, and observe the effect of many trials on the outcome. They then compare observed ...

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Acquire and record data: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Acquire and record data. Students develop a robust statistical vocabulary. This includes defining and distinguishing between discrete numerical and continuous numerical data. To illustrate the differences students should be asked to collect sets of data from their peers. ...

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Algorithms: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Algorithms. Students are introduced to the use of algorithms for sorting and classifying. They can use flow charts to do this. Algorithmic thinking is a design process and flow charts are used to show a sequence of steps and/or instructions and require decision making ...

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Describing an everyday object

In this lesson, students act like the inventor of an everyday object that does not yet exist. Students abstract the essential details, and describe what need would be fulfilled by the new object and how, specifically, it functions. They will then translate the description into a format appropriate for modeling the object ...

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Finding the shortest path

In this lesson, students will experiment with different ways of creating a path between two points with algorithm design and generalizing patterns. From the patterns, they will be able to generate an algorithm for efficiently traveling through cities in a region.

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Game design

This sequence of lessons integrates game design using scratch and a Makey Makey programming board.