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Next Ten - Calculate

This activity challenges students to continue a number sequence from any starting point. Using counters or other physical materials to create the number sequence prior to recording may help students, as they will be able to see what the number pattern looks like.

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The Array Game - Calculate

The purpose of this game is for students to construct arrays and to describe them in words and numbers.

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Patterns Year 2 - Calculate

The focus of this activity is on patterns and algorithmic thinking. The lesson aims to encourage students to explore problems with limited assistance from the teacher. Although the teacher asks questions and can prompt learning, the students will investigate the problem using their own strategies.

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8N02A Rational numbers - Ochre Education

This unit of work focuses on rational numbers. Students define and write recurring non-terminating decimals using dot and vinculum notations; identify fractions that will have terminating or recurring non-terminating decimal expansions using the prime factorisation of the denominator in simplified form; convert between ...

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Addition & Subtraction Year 2 - Calculate

The focus of this activity is to find out what students know about different addition strategies.

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8N03A Percentages - Ochre Education

This unit of work focuses on percentages. Students practice writing one number as a percentage of another, including in financial applications; finding a percentage of a number, and finding the original amount that a percentage was of, given the result, including in financial applications; establish and use multipliers ...

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8N04A Irrational numbers - Ochre Education

This unit of work focuses on irrational numbers. Students define, recognise, and approximate real and irrational numbers, including π and square and cube roots of non-perfect square and cube numbers; add and subtract, multiply and divide, raise to positive integer powers and the 0th power, square root and cube root irrational ...

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8M01A Time and duration - Ochre Education

This unit of work focuses on time and duration. Students define time zones and determine the corresponding time in different time zones in 12- and 24-hour time using GMT and UTC; determine departure and arrival times in both departure and arrival time zones given the travel duration; determine the travel duration given ...

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Odd & Even Year 1 & 2 - Calculate

In this lesson students investigate odd and even numbers.

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See & Say - Calculate

This class warm-up game focuses on practising addition and subtraction strategies and developing algebraic thinking by using a rule applied to a list of numbers.

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Pattern Blocks - Calculate

This activity uses pattern blocks to explore patterns and the relationship between numbers. Students use the blocks to create and describe other shapes and since the blocks are relational they can be used for other investigations. For example, turn the blocks into units – if the triangle is one what is the value of the hexagon?

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How Full Is a Bucket? - Calculate

This team-based game challenges students to use metric units of volume and to make capacity estimates for various containers.

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Santa needs a navigator - Calculate

This activity challenges students to find the best route for Santa to take around the world, taking timezones and travel time into consideration. Students mark places on a map, plan a route that is taken only at night and calculate the duration of the entire trip.

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Mrs Sim's Dollars and Sense - Calculate

This alternate assessment task focuses on calculating gross and net wages before and after tax; operating and solving problems using simple and compound interest; and making valid comparisons between total accumulated costs and the initial (principal) amounts of money borrowed or invested.

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The maths behind RGB images

In this lesson, students explore the RGB (Red, Green, Blue) colour model commonly used in digital imaging and display systems. They learn how each colour in the RGB model is represented by 8 bits and understand why there are 256 color intensities for each channel. Students will represent the 8 bits using their mathematical ...

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TIMES Module 3: Measurement and Geometry: time - teacher guide

This is a 20-page guide for teachers containing an introduction to the units of time and how to measure time. Time between events, time lines and timetables are considered. A brief history of the development of these concepts concludes the module.

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Koorie Cross-Curricular Protocols for Victorian Government Schools

The Koorie Cross-Curricular Protocols for Victorian Government Schools are applicable to schools intending to develop activities that involve the use of Koorie cultural expressions, including stories, songs, instrumental music, dances, plays, ceremonies, rituals, performances, symbols, drawings, designs, paintings, poetry, ...

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MoneySmart: How teachers can use MoneySmart

This MoneySmart web page is designed to enable teachers to get the most out of ASIC's MoneySmart Teaching program and resources. It guides teachers on where to find information on being a MoneySmart teacher, professional development for teachers, primary and secondary teaching resources, and tips and tools to help with ...

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Getting started with sustainability in schools

This is a website to help teachers implement an Education for Sustainability (EfS) approach in their professional practice. The multi-layered site is organised into five main sections. The first (Steps) identifies four key EfS contexts and provides support for each, including 11 case studies and five teacher profiles that ...

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Modelling climate changes

There is a saying: 'climate is what you expect and weather is what you get'. |Understanding climate change is very difficult for most people, especially when the weather we experience is different from the information we are given by scientists about the climate changing. The difference is that weather reflects short-term ...