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Creating an Indigenous plant-use garden: planting

The outcomes of this learning activity are for children to: follow instructions and a planting plan; understand the steps involved in planting out and maintaining a successful Indigenous plant-use garden enjoy being active and productive outdoors and build their social and teamwork skills; physically be involved in the ...

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Creating an Indigenous plant-use garden: plant list

For thousands of years, First Nations peoples across Australia have been growing and cultivating plants. Plants are grown for many different purposes, including food, tools, medicine, shelter, clothing, hunting, carrying, water craft, ceremony and land management. Everything they needed to survive is provided by the bush. ...

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Creating an Indigenous plant-use garden: harvesting

The satisfaction of eating straight from the garden is one of life’s best learning experiences, however we need to be respectful and mindful to only harvest what we need to allow the plant to continue to thrive for generations to come. This activity involves the assessment and mapping of local environments to create a successful ...

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Creating an Indigenous plant-use garden: vision

Planning for an Indigenous plant-use garden is a good way to develop a connection with and respect for First Nations people's perspectives. Use this learning activity to explore exciting ideas, create goals and understand more about successful Indigenous plant-use garden projects. Outcomes of this learning activity are ...

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Books for exploring Digital Technologies concepts

This PDF provides a list of suggested books or similar that identify and discuss key concepts, key ideas and related ways of thinking about Digital Technologies.

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Digital Technologies resource types and resource mapping template

This three-page document gives suggestions for selecting and organising Digital Technologies resources, including physical equipment, unplugged activities and online links. It includes a simple template that may be helpful in documenting these.

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Easterbrook review: Systems thinking and Computational thinking

This article explores how the relationship between systems thinking and computational thinking would provide a conceptual basis for transformational change – change that considers the social and environmental impact of technology.

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DTiF Classroom Exploring AI in the Classroom: Activity

Simon Collier, Digital Technologies in Focus Curriculum Officer, takes viewers though a lesson from the Digital Technologies Hub exploring how machine learning can be used to organise photographs.

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Expert webinar video: Russell Scott - Vortals: Augmented reality, virtual reality, 2D, 3D and game design lessons

Russell Scott, Co-Founder of multimedia design company Vortals, demonstrates some of the ways he teaches students about augmented reality, virtual reality, 2D, 3D and game design.

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Effective DTiF strategies

This PDF lists eight ways in which Digital Technologies in Focus (DTiF) supported the implementation of Digital Technologies in disadvantaged schools.

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Supporting implementation of Digital Technologies and the ICT Capability: part 1

This video explains ways in which the Digital Technologies curriculum and the Information and Communication Technology (ICT) General Capability can be implemented in schools. This video is the first in a series of three.

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Newsletter – October 2020

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, the Australian Curriculum, and useful resources.

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Newsletter – October 2018

This newsletter from the Digital Technologies in Focus project includes information about schools projects, the Australian Curriculum, and useful resources.

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St James Catholic College – Podcast

This podcast includes information about the aims, challenges, insights and accomplishments of St James Catholic College's participation in the Digital Technologies in Focus project.

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Activities that promote Digital Technologies concepts and incorporate Numeracy: part 1: Introduction and overview: accessing the Australian Curriculum National Numeracy Learning progression

This video provides an introduction to the ways in which Digital Technologies can be used to develop students' learning in the Numeracy Learning Progression.

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Archived newsletters

This webpage features archived newsletters from the Digital Technologies in Focus project. The newsletters include information about schools' projects, assessment tasks, the Australian Curriculum and resources.

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Computational thinking poster

This infographic provides an overview overview of the concepts related to computational thinking.

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Technologies: sequence of achievement in the Australian Curriculum

This Word document provides sequences of achievement standards for the Technologies learning area in the Australian Curriculum

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Board and card games for exploring Digital Technologies concepts

This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.

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Creating a food garden: site assessment and mapping

This learning activity is part of a sequence of 5 individual learning activities focused on creating a food garden. The order of these learning activities are: vision, site assessment, installing a no dig garden bed, planting and harvesting. OUTCOMES of the learning activity are for children to understand more about the ...