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AI ethics - What's possible, probable and preferred?

The development and ubiquity of Artificial Intelligence raise a number of social and ethical matters that students can explore in the Digital Technologies classroom. This lesson idea outlines a project to help students frame such discussions using the curriculum Key Idea of Creating preferred futures, tying into Critical ...

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Creating a Space AR poster using Unity

In this lesson, students explore how to design and implement a simple Augmented Reality (AR) poster experience using Unity 3D and Vuforia SDK for Unity 3D. This lesson is within the context of a Space-themed example, however, it could be used for other contexts such as Biology, Geography, Art or more.

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Filter bubbles, bias, rabbit holes and nudging

This lesson focuses on the AI systems that recommend content in various applications that students use on a day-to-day basis. It draws on students’ ethical understandings during analysis of these systems. This lesson was developed by the Digital Technologies Institute in collaboration with the Digital Technologies Hub.

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digIT Web Design workbook

This lesson provides an introduction and overview to learning HTML and CSS. It provides guidance and tips to help students to create and design their own website.

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Assessment task: Chuck-a-Luck

This assessment includes a number of questions to enable students to demonstrate their understanding and learning in probability. Students will be asked to investigate an old gambling game known as Chuck-a-Luck. They will calculate the probabilities of each betting option and their expected values. The assessment task is ...

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Counter-intuitive probability

This lesson is designed to demonstrate the ways in which random chance can be counter-intuitive. Students will explore how assumptions made in probability can be risky and investigate how to perform precise calculations to answer probability questions. The lesson is outlined in detail including NSW curriculum links, learning ...

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Back to the books

In this lesson, students will explore how bookmakers set odds, and how these odds are carefully determined in order to guarantee the bookmaker the best chance of making a profit. Students learn how to convert between odds and probabilities and calculate the expected profit or loss based on odds. The lesson is outlined in ...

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Lucky lottery

In this lesson, students play a simple lottery game, analyse their odds of winning and how this influences the decisions they made. Students determine the differences between experimental and mathematical probability, conduct a simulation modelling an event and critically evaluate the odds of winning the lottery. The lesson ...

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Interdependence in the environment

This resource provides students with the opportunity to develop science understanding of the interdependencies of ecosystems, abiotic factors, matter and energy flow through the context of Aboriginal and Torres Strait Islander use of fire to manage country. In this activity students will create an interdependency diagram ...

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Mathematics of bushfire

In these classroom activities students will be introduced to some of the basic mathematical principles that underpin wildfire science, with an emphasis on how theoretical concepts are used to aid our understanding of the real world, and bushfire in particular. They will learn about the complexities of the fire management ...

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Find advice as to how to help your students learn to creatively critique each other's work

Find advice as to how to help your students learn to creatively critique each other's work. The resource includes useful questions that can be used as a structure for critique and review.

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Types of gambling in Australia

In this lesson, students investigate different types of gambling in Australia and how it is growing in popularity, raising awareness of how accessible gambling is in our day to day lives. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion points, materials required, links to ...

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Gambling as a cultural identity in Australia

In this lesson, students critically evaluate gambling’s link with Australia’s cultural identity through the lens of the traditional ANZAC day game of Two-up. Students will then propose alternatives to that aspect of the Australian cultural identity, encouraging their local community towards healthier choices around gambling ...

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Gambling harm and support networks

In this lesson, students research support networks that are available for gamblers in Australia. They explore how to recognise behaviours that indicate whether gambling is causing harm and how to seek and provide help for harmful gambling behaviours. The lesson is outlined in detail including NSW curriculum links, learning ...

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Staging Shakespeare: How do you stage a comedy scene?

In this lesson, students will explore the nature of comedy by informally staging the opening scenes from William Shakespeare’s play, As You Like It. Students will apply a variety of stylistic approaches to stage scenes from the play, then perform for an audience.

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Inverse-square law

This activity invites students to explore why the world gets dark so fast outside the circle of the campfire. Using simple equipment, students can investigate the inverse square relationship for light spreading out over an area. The activity includes a list of tools and materials required, assembly instructions, what to ...

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Character Building

In this teaching activity, students analyse popular characters and methods of characterization used by writers. They apply these methods to create a profile and illustration of an original character. They will then write a short script.

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Creating Fictional Characters

In this teaching activity, students will examine character as a significant element of fictional stories. They will learn methods of characterization, identify supporting details, and critique these methods in works of fiction.

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A Little Atmosphere

This activity invites students to model the scaled thickness of the atmosphere on a globe using sheets of transparency material. The activity includes a list of tools and materials required, what to do and notice, an explanation for the underlying science of what students observe and suggestions for further activities.

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Water-Bottle Membranophone

This activity invites students to make a membranophone, an instrument that produces sound from a vibrating stretched membrane. The activity includes a list of tools and materials required, assembly instructions, what to do and notice, an explanation for the underlying science of what students observe and suggestions for ...