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Yuendumu leaf game: introduction

In this first of three lessons, students investigate the concept of Yuendumu leaf games and stories and become familiar with how they can be used for addition, subtraction, quantification, counting and subitising.

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Zombies and network models

In this lesson, students explore the use of network diagrams to represent connections, then apply a network-based COVID transmission simulation to hypothesise how a virus might spread through a small population.

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7N03A Fractions - Ochre Education

This unit of work focuses on fractions. Students represent and convert between equivalent forms, such as improper and mixed numeral and equivalent and simplified fractions; compare and order positive and negative fractions; add, subtract, multiply, divide (including writing one number as a fraction of another and finding ...

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8N04A Irrational numbers - Ochre Education

This unit of work focuses on irrational numbers. Students define, recognise, and approximate real and irrational numbers, including π and square and cube roots of non-perfect square and cube numbers; add and subtract, multiply and divide, raise to positive integer powers and the 0th power, square root and cube root irrational ...

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7St01A Data classification and visualisation - Ochre Education

This unit of work focuses on data visualisation. Students define and classify data and variables as categorical (nominal or ordinal) or numerical (discrete or continuous); create displays for categorical data including column graphs and pictograms; create displays of numerical data including dot plots, stem-and-leaf plots, ...

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8M02A Ratio and rates - Ochre Education

This unit of work focuses on rates and ratio. Students define, recognise, represent, and find equivalent, simplified, and unit ratios and rates; convert between rate units; determine and use the multipliers between parts of the same ratio or rate and across equivalent ratios and rates.

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Decimals Year 3 & 4 - Calculate

The focus of this activity is to find out what students know about addition of decimals and what are some of the different strategies students are able to use and explain. Do students prefer to use equations or do students rely more on empty number lines?

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Stand up, sit down - Calculate

This game focuses on listening and matching shape properties to the correct shape, and using mathematical vocabulary to describe shapes.

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'Mission to Mars' - An AMSI Schools 'Rich Task' in Number & Place Value - Calculate

This task aims provide a rich, contextual activity through which students can gain an understanding of the distances relevant to the size of our solar system, and how an understanding of place value, metric measurement systems and time measurement can be used to represent these large distances and convert calculations ...

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Multiplying two-digit numbers using the area model - Calculate

This resources describes some games and activities that can be used to help students to learn strategies to solve multi-digit multiplication problems, including using the area model.

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Irrational Numbers - Calculate

In this unit, let's investigate irrational numbers! We'll look at some examples of commonly used irrational numbers such as Pi (π), the 'Golden Ratio' and the natural logarithm 'e', and explore where irrational numbers have applications in the real world

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Addition Strategies - Calculate

Regular practise of addition facts can help children build their confidence in maths.

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Coin Toss - Calculate

The focus of this activity is for students to conduct an experiment that involves chance.They will use the information they gather to represent their findings.

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Making Shapes (Foundation lesson) - Calculate

The focus of this activity is to encourage students to check their shape to ensure/prove that it is a hexagon. Students need to develop an understanding that good mathematicians find solutions to problems, check to see if their solution is correct and explain their thinking.

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Pattern & Algebra Year 4 - Calculate

The focus of this activity is to discover if students can use numbers to describe a pattern created with objects. We want to encourage students to record what they know about the pattern in a table and then use this information to help predict future terms and identify the rule or function for the pattern. By recording ...

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Place Value: Lolly Shop

This sequence of 6 tasks explores the mathematical idea of '10 of these is equal to one of those'. Students explore through the context of a Lolly Shop as Ms Fizz counts and packs the lollies that she sells. They work with their own lollies and explore different ways that they might pack them to make it easy to count. The ...

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Algorithms: storytelling sequence

In this lesson, students will explore a story by an Aboriginal or Torres Strait Islander author that has a sequence that can be followed. Students will sequence the main elements or steps in the story in their own way and share with peers.

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Representing images using binary: totems

In this lesson, students will interpret a First Nations Australian artwork by representing an image they create as a binary image with accompanying code.

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Work sample Year 2 Mathematics: Measuring time

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 2 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Buy me!

In this lesson students learn about how advertising can influence consumers. This cross-curricular lesson aims for students to identify persuasive techniques, recognise gimmicks and how they work, investigate the influence of advertising on consumer choice, develop creative thinking, explore creative and persuasive writing ...