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My special time

Students tell time to the hour and half-hour. They match analog and digital time representations.

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What is the area?

Use this diagnostic task to assess what students know about area and using the area formula.

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Statistics and probability: Foundation to Year 9

This comprehensive resource describes the progression of ideas that cover statistics and probability. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in chance and data including teaching and cultural implications.

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First steps in mathematics: Measurement – Book 1

The content of this book is organised into topics including understanding units, and direct measuring.

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Packaging

Students explore the features and properties of three-dimensional (3D) objects to identify and create nets of 3D objects.

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Spending the lotto millions!

Students apply standard and non-standard place value partitioning to seven-digit numbers.

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How many quads?

In this lesson students revise and extend fluency of recall of the 4× facts. Students develop proficiently in multiplying and dividing by four, understanding the patterns in multiples of four, and applying strategies for mental multiplication with an emphasis on visual and numerical pattern recognition.

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Diagnostic task: Volume of prisms

Use these diagnostic tasks, Volume of prisms (1) and Volume of prisms (2), to assess a student’s understanding of working out the volume of rectangular prisms and a formula for volume.

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Make a measuring jug

Use this diagnostic task to assess a student's understanding of capacity and the calibrated scale on a measuring jug.

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DT Challenge - 5/6 Blockly - Networking with Micro:Bit

Learn how to code the micro:bit to use the radio! In this DT Mini Challenge, you can create wireless networks to send pictures and messages around the room! You'll start by sending simple messages, but work up to making your own interactive games with your friends! Dive on in and you'll be sending secret messages in no time!

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DT Challenge - 5/6 Blockly - Turtle

Control a turtle and draw amazing pictures with code. In this challenge you'll learn the fundamentals of programming by using instructions to position a turtle on the screen, drawing lines, patterns and shapes in the same way computers draw images. Computers use the input from users and the environment to give us feedback ...

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DT Challenge - 3/4 Blockly - Micro:Bit Blast Off

Prepare for launch with the micro:bit! Set your sights on the stars by making a rocket ship, complete with countdown. You don't need a real micro:bit to participate. Use our full micro:bit simulator to learn, explore what the micro:bit can do! Blast-off in 3, 2, 1! If you have a micro:bit you can use our resources to build ...

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The convergence of gaming and gambling

In this lesson, students examine the convergence of gaming and gambling. The correlation between the two activities and their effect on health and the potential harms is discussed. To conclude, an awareness campaign is initiated through designing posters. The lesson is outlined in detail including NSW curriculum links, ...

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Risks, gambling and reducing harm

In this lesson, students explore the risks of gambling by creating a risk matrix to compare gambling to risk-taking behaviours. Following this, students work together to explore the facets of gambling and activities that can be considered gambling. The lesson is outlined in detail including NSW curriculum links, learning ...

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Gambling support and services

In this lesson, students practise and apply skills and strategies to seek help for themselves and others through discussing a range of gambling-related scenarios. Students apply empathy, focussing on solutions and identifying services available to support people experiencing gambling harm. The lesson is outlined in detail ...

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Water is special

In this lesson sequence, students explore what water is and how it behaves as it changes from ice to liquid water to water vapour. The purpose of this lesson sequence is to give students a mental picture of water molecules. Learning about how these molecules behave when water is heated and cooled can help them to understand ...

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Where does rain go?

In this activity, students explore what happens to rain falling on different surfaces.

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Using Whizzy's storybooks

These lessons use a story-telling content and are designed to promote student understanding of why water is vital to living things, sources and uses of water, how water changes in the water cycle and why and how to use water wisely.

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Dripping tap investigation

In this activity, students measure how much water is wasted from a leaking tap.

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Sustainable water sources

In this lesson, students research alternative water sources such as desalination, recycled water, stormwater, rainwater and greywater. They use this information to design a water and energy saving solution to a water supply problem.