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Coding for GUIs Lesson 5: GUIfy my program!

This is the fifth in a series of lessons to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. The series follows on from the Visual To Text Coding lesson series.

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Work sample Year 7 - 8 Italian: Presenting stationery

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 7 - 8 Italian: Presenting stationery. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...

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Work sample Year 7 - 8 Italian: Class speaking and writing assessment

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 7 - 8 Italian: Class speaking and writing assessment. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The ...

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Work sample Years 7-8 Italian: An imaginary animal

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 7 - 8 Italian: An imaginary animal. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic ...

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Work sample Year 7 - 8 Italian: Lost animal

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 7 - 8 Italian: Lost animal. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic ...

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Work sample Year 7 – 8 Japanese: Obento project

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 7 - 8: Obento project. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Scratch Creative Computing Guide

There is also a series of units comprising learning activities, paired with assessment activities and templates that can be used to support use of the Scratch (MIT) platform. The Scratch Creative Computing Guide supports assessment activities with visual programming environments.

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Travel Times

Life would be very different today if we did not have modern transport. In this activity, students calculate the time it would take for humans to travel long distances through different modes of transport. They then analyse the impact of these technological developments.

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Expert webinar video: In conversation with Paul Mead from She Maps: A wide-ranging discussion from women in Technology and unconscious bias to digital systems and the ethical and safety considerations of using drone technologies

Paul Mead, from STEM education provider She Maps, discusses unconscious bias in young students and how She Maps is spreading the word about women who work with technologies in the field. He discusses digital systems and explains how geospatial systems and geographical information systems are used to collect, analyse and ...

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Numeracy learning progression and Digital Technologies

This PDF illustrates how the National Numeracy Learning Progression can be used with Digital Technologies to support student progress in literacy.

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Alyangula Area School

Alyangula Area School is a government school located in Alyangula on Groote Eylandt, in the Northern Territory on the Traditional Lands of the Anindilyakwa People. Martin Levins is one of ACARA’s curriculum officers who works directly with the school to support the implementation of the Australian Curriculum: Digital Technologies. ...

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Books for exploring digital technologies concepts

This PDF provides a list of books that are useful for exploring key concepts and ideas in Digital Technologies.

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Planning an action research project to facilitate implementation of Digital Technologies

This document includes ideas for planning and developing action research projects to facilitate implementation of digital technologies.

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Newsletter – April 2020

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, workshops, computational thinking, the Australian Curriculum, and useful resources.

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Tax, Super + You

Tax, Super + You is designed to provide teachers and parents with practical resources to help students in Years 7-12 understand the value of tax and superannuation, and have confidence when entering the workforce. Registration for a free account is required to access the full suite of materials.

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Making a large wicking bed

Wicking beds are a fantastic invention, allowing crops to be watered more efficiently. Making a large wicking bed does involve a few steps and some preparation, however the benefits of this extra effort are water conservation, improved plant growth and better crops. The design of the wicking bed also provides opportunities ...

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Creating your own potato chips: marketing

Learn how to make an advertisement! In this activity young learners will produce a short (30-60 second) advertisement to promote potato chips. This learning activity is the final part of a sequence of 3 individual learning activities focused on creating your own potato chips. The order of these learning activities are: ...

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Growing your own pizza

In this hypothetical exercise, young learners will explore what they would need to establish if they were to grow their very own pizza. The OUTCOMES of this learning activity are for children to: investigate where and how food is produced; appreciate the complexities of food manufacturing; expand their knowledge of food ...

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Creating your own potato chips: growing

This learning activity will teach children to grow, cook and market their own brand of potato chips. The first step is growing our potatoes! This learning activity is the first part of a sequence of 3 individual learning activities focused on creating your own potato chips. The order of these learning activities are: growing, ...

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Connecting Digital Technologies to food and fibre - Smart gardens 1

This video explores ways in which students can develop and apply their Digital Technologies knowledge, understanding and skills to create a digital solution through the Curriculum connection of food and fibre. The video is designed for educators who would like to learn how to use a BBC micro:bit to manage the water requirements ...