F-10 Curriculum (V8)
F-10 Curriculum (V9)
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In this lesson sequence, students work in pairs to explore how light energy from the sun is converted to heat energy to cook food using a solar oven. They investigate types of solar oven designs while exploring materials that are the most efficient in achieving heat absorption and insulation. Students collect, analyse ...
In this lesson, we explore algorithms and how they can be used to provide instructions to play a First Nations Australian instructive game. We also learn about aspects of First Nations cultures.
In this lesson, students will practise breaking down a process into smaller parts or steps as an introduction to computational thinking.
This PDF provides a list of books that are useful for exploring key concepts and ideas in Digital Technologies.
These matrices allow teachers to self-assess their proficiency with Digital Technologies. They include a notes section for teachers to plan future professional learning.
This document provides a scaffold to teach and assess students’ understanding of how digital systems can be used to monitor and collect information used for mapping and making judgements about the environment. Students record information using digital systems to investigate a school need, then design solutions to improve ...
This PowerPoint explains the benefits and techniques of literature reviews.
This article explores the benefits of an interdisciplinary STEM program in the quest for providing students with a holistic approach to problem-solving that reflects real-world practice. This is supported by a conceptual framework that comprises four constructs: systems thinking, situation learning theory, constructivism ...
This set of printable cards provides definitions of six aspects of computational thinking.
This PDF provides instructions for students to create an interactive poster using a Makey Makey and the visual programming language Scratch. A Makey Makey is an electronic circuit board, which, when connected to a computer, allows everyday objects to function as keyboards.
This PDF gives educators an overview of what project management is and ideas on how they can implement project management skills in the F-6 classroom.
This three-page document gives suggestions for selecting and organising Digital Technologies resources, including physical equipment, unplugged activities and online links. It includes a simple template that may be helpful in documenting these.
This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language. The tutorial is designed for educators who would like to learn how to use Scratch.
This document includes ideas for planning and developing action research projects to facilitate implementation of digital technologies.
This PDF is a booklet that accompanies the years 3-4 assessment task, Classifying living and non-living things.
This PDF comprises four worksheets that allow students to observe, investigate, manipulate and program simple line-following robots (Ozobots), engaging in the computational thinking process while working with data.
This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
Martin Richards manages the Digital Technologies Hub. He discusses the relationship between artificial intelligence and the Australian Curriculum: Digital Technologies. Martin also shows some useful resources for teachers.
This newsletter from the Digital Technologies in Focus project includes information about schools' projects, assessment tasks, artificial intelligence, augmented and virtual reality, the Australian Curriculum, and useful resources.
This newsletter from the Digital Technologies in Focus project includes information about an On Country staff development day with Leonara District High School, cybersecurity, the Australian Curriculum, and useful resources.