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Representing Patterns (Year 7) - Calculate

Patterns can be represented in several ways and this unit will explore five different representations.

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Guess My Shape or Object - Calculate

The focus of this activity is to encourage and support students to describe two dimensional shapes and three dimensional objects according to their features or properties.

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Whisper Whisper Loud - Calculate

This game explores number sequences and practises skip counting.

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Algorithms: storytelling sequence

In this lesson, students will explore a story by an Aboriginal or Torres Strait Islander author that has a sequence that can be followed. Students will sequence the main elements or steps in the story in their own way and share with peers.

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The maths behind RGB images

In this lesson, students explore the RGB (Red, Green, Blue) colour model commonly used in digital imaging and display systems. They learn how each colour in the RGB model is represented by 8 bits and understand why there are 256 color intensities for each channel. Students will represent the 8 bits using their mathematical ...

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7N03A Fractions - Ochre Education

This unit of work focuses on fractions. Students represent and convert between equivalent forms, such as improper and mixed numeral and equivalent and simplified fractions; compare and order positive and negative fractions; add, subtract, multiply, divide (including writing one number as a fraction of another and finding ...

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Fractions: Lili's Breakfast - Calculate

This activity allows students to explore the concept of fractions in a familiar context. It lets them discover halves, quarters and eighths.

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Length Year 2 - Calculate

The focus of this activity is to find out what students know and understand about length. By Year 2 students need to begin to move beyond a familiar definition of length and must begin to see the importance of using uniform units.

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Pattern & Algebra Year 2 - Calculate

The focus of this activity is to discover if students can use numbers to describe a pattern that it written as a description. From here we are interested in finding out if students can interpret the pattern, discover the rule and apply this rule to find missing or future terms.

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7N05A Percentages - Ochre Education

This unit of work focuses on percentages. Students represent percentages, including percentages greater than 100%; convert between decimals, fractions, and percentages; write one number as a percentage of another (including where the percentage is greater than 100%) and find a percentage of a number (including using percentages ...

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7N01A Integers - Ochre Education

This unit of work focuses on integers. Students define, represent integers on number lines and Cartesian planes using a variety of scales on the axes, compare and order, add and subtract integers; evaluate expressions involving combinations of addition and subtraction of integers, including the use of brackets and consideration ...

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Partitioning: One is a snail, ten is a crab - Calculate

This activity provides students with an opportunity to partition numbers in different ways. Partitioning is an important concept as it allows numbers to be broken up so that they’re easier to use.

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How Full Is a Bucket? - Calculate

This team-based game challenges students to use metric units of volume and to make capacity estimates for various containers.

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Work sample Year 2 Mathematics: Measuring time

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 2 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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7St01A Data classification and visualisation - Ochre Education

This unit of work focuses on data visualisation. Students define and classify data and variables as categorical (nominal or ordinal) or numerical (discrete or continuous); create displays for categorical data including column graphs and pictograms; create displays of numerical data including dot plots, stem-and-leaf plots, ...

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Next Ten - Calculate

This activity challenges students to continue a number sequence from any starting point. Using counters or other physical materials to create the number sequence prior to recording may help students, as they will be able to see what the number pattern looks like.

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Measurement (Measure My Island) - Calculate

This activity allows students to learn about measuring by measuring attributes of irregular shapes. The use of informal units is an important step in order to develop understandings of what it looks like when measuring the attributes of length, perimeter and area.

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Patterns Year 2 - Calculate

The focus of this activity is on patterns and algorithmic thinking. The lesson aims to encourage students to explore problems with limited assistance from the teacher. Although the teacher asks questions and can prompt learning, the students will investigate the problem using their own strategies.

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Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...

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Work sample Year 7 Mathematics: Geometric reasoning

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 7 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...