F-10 Curriculum (V8)
F-10 Curriculum (V9)
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These games and activities require children to identify factors and multiples to help children become more familiar with these terms. This understanding will support children’s ability to solve problems, including knowing how to add fractions with different denominators.
This planning resource for Year 4 is for the topic of Factors and multiples. Students solve problems involving multiplying or dividing natural numbers by multiples and powers of 10 without a calculator, using the multiplicative relationship between the place value of digits.
This planning resource for Year 4 is for the topic of Mathematical modelling. Students use mathematical modelling to solve practical problems involving additive and multiplicative situations including financial contexts. They formulate problems using number sentences and choose efficient calculation strategies.
Use this video as a springboard to introduce algebraic thinking, and to apply that thinking to a financial context, drawing on reasoning.
Students revise and extend the recall of 10x. They describe and continue patterns created from multiplication, and solve multiplication and division problems.
In this lesson students revise and extend fluency of recall of the 4× facts. Students develop proficiently in multiplying and dividing by four, understanding the patterns in multiples of four, and applying strategies for mental multiplication with an emphasis on visual and numerical pattern recognition.
This resources describes some games and activities that can be used to help students learn the multiplication facts (or times tables) up to 10 × 10.
This resources describes some games and activities that can be used to help students to learn strategies to solve multi-digit multiplication problems, including using the area model.
This task aims provide a rich, contextual activity through which students can gain an understanding of the distances relevant to the size of our solar system, and how an understanding of place value, metric measurement systems and time measurement can be used to represent these large distances and convert calculations ...
The focus of this activity is to discover if students can use numbers to describe a pattern created with objects. We want to encourage students to record what they know about the pattern in a table and then use this information to help predict future terms and identify the rule or function for the pattern. By recording ...
This lessons explores the use of Cuisenaire rods and uses play to introduce them to students.
This planning resource for Year 4 is for the topic of Patterns and number facts. Students recall and demonstrate mastery of multiplication facts to 10 x 10 with related division facts, and extend to working with larger numbers. They use number facts and flexible strategies with computation of number problems.
This video explores multiplicative strategies, methods and models to solve a given worded problem. It uses a scenario of a student helping a sibling to explore and discuss methods for solving the problem: ‘How many months has a 25 year old been alive?’ It shows how prior knowledge is required to know what type of calculation ...
This activity aims to improve student fluency in mentally multiplying and dividing numbers by 10, 100 and 1000.
What are factors? Watch as the jelly babies in this clip show you! What are the factors of 12? How many factors does the number 11 have? Try explaining to a friend what a prime number is.
Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.
Selected links to a range of interactive online resources for the study of number in Foundation to Year 6 Mathematics.
This is an activity about making choices to raise money for imaginary animals called gumbutangs. Their habitat is being eradicated and something must be done to save them. The user's first choice is between two websites, one a trusted one, the other a scam site. Then they are given choices about how to raise money for the ...
Work out how many acrobats are needed to form square-shaped human towers. Start by building a square tower with four acrobats: two acrobats in the base layer and two acrobats standing on their shoulders. Examine a table and graph of the total number of acrobats in the towers. Predict the number of acrobats needed to build ...
This sequence of two lessons introduces the idea of multiplication as a Cartesian product, using the language of 'for each'. Students learn to use a tree diagram to find the number of possible combinations that can be made in an animal mix and match book. They learn how a simpler problem can be used to help solve a larger, ...