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Choosing and using decodable texts

This self-paced learning module explains the process of orthographic mapping, how decodable texts support this process and how to choose quality decodable texts and use them in your classroom. It contains a webinar, free downloadable resources and further professional reading. It is the third of seven professional learning ...

Downloadable

Sample phonics worksheet (beginner)

This worksheet can be used as part of a phonics lesson for students at the beginning of their phonics learning. It is aligned with an explicit instruction model.

Video

Game builder

Game Builder is an online resource for teachers and students making their very first videogame, and for those who have some experience already. There’s more to a good game than good code! As with most creative projects, success comes from good ideas and thorough preparation. This resource will take you through the building ...

Downloadable

Phonics Check Student Materials

This resource contains the words for students to read when completing the Year 1 Phonics Check (a free assessment of students' decoding skills) in offline mode. Teachers can print this list and ask students to read from it.

Downloadable

Phonics Check Scoring Guidance

This document provides guidance to teachers scoring the Year 1 Phonics Check (a free assessment of students' decoding skills) on acceptable pronunciations for pseudo words (not real words).

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Magna Carta - Is it a part of your life today?

This unit of work consists of five classroom activities that introduce students to the Magna Carta, or Great Charter that describes the civil liberties granted by King John of England in 1215. The activities explore the key concepts established in the Magna Carta, including the rule of law and the parliamentary system of ...

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Newsletter – July 2018

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, the Australian Curriculum and useful resources.

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Computational thinking poster

This infographic provides an overview overview of the concepts related to computational thinking.

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Hologram poetry lesson

In this lesson, students are asked to present a poem as a visual illusion. They explore holograms and visual illusions, and then delve into the mechanics of poetry construction by exploring the poetry of Banjo Paterson. They write their own poem or recite a poem and create a hologram illusion of themselves reciting a poem. ...

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Books for exploring Digital Technologies concepts

This PDF provides a list of suggested books or similar that identify and discuss key concepts, key ideas and related ways of thinking about Digital Technologies.

Online

Sphero slalom lesson

In this lesson students explore slalom sports and how competitors maximise speed when completing a course. Students research different slalom sports and then share their findings with the class. Students investigate the impact of distance and friction on time to complete a course through digital and unplugged activities. ...

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Bethany Christian School – PL ecosystem

This document illustrates the network of people and resources that make up Bethany Christian School's Professional Learning ecosystem.

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Data interpretation: organise data by classifying, grouping and sorting objects

This PDF provides suggestions for organising and classifying discrete items according to different criteria, for example, shape, size, colour and type, and prompts students to identify ways in which school resources have been classified.

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Modelling the Seasons

This resource provides a scaffold for students to undertake a simple experiment. Students use a world globe and a heat lamp to investigate how the tilt of the Earth’s axis causes the seasons.

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Digital systems cards

This PDF and accompanying cards provide suggestions for ways in which students can identify and explain digital systems in their environment. Students determine whether digital systems include inputs, outputs, or both, and whether they feature software, hardware or peripheral devices. The resource includes useful links ...

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Data collection and representation: What’s in your lunchbox? Years F-2

This resource provides activities in which students collect, represent and interpret data about the fruit and vegetables they bring to school.

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Visual programming with Scratch: years 3-6

This comprises a collection of sample activities that incorporate visual programming (Scratch) into teaching and learning programs. They show the possibilities Scratch offers for integration. The projects are incomplete and are designed to be used as samples for inspiration or modification by teachers.

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DIY micro:bit metal detector: years 5-6

This PDF outlines a way in which students can use micro:bits and magnets to create and program metal detectors.

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Classroom ideas F-10: Aboriginal and Torres Strait Islander connections to Digital Technologies

This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.

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Board and card games for exploring Digital Technologies concepts

This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.