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Creating a wildlife habitat: monitoring and care

Monitoring and care helps provide an understanding of how your garden grows. What does it need to be healthy, to support growth, and be a native habitat? This learning activity is the final part of a sequence of 5 individual learning activities focused on creating a wildlife habitat. The order of these learning activities ...

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Creating a yarning circle: involving First Nations people

This activity is part of a broader activity sequence that has been developed to help you design, build and use a yarning circle in your school or community. It is part of a sequence of 8 individual learning activities designed to support the meaningful use of yarning circles in learning environments. It will help guide ...

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Creating a yarning circle: yarning circle activities

Yarning circles provide opportunities for all to be heard, for discussions to be had and for understandings to be reached. This learning activity provides activity ideas for use in a yarning circle and will support students to develop a calendar for the yarning circle; be empowered to utilise the space regularly and meaningfully; ...

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Creating a yarning circle: background

This activity introduces children to the idea of a yarning circle and its importance in First Nations Culture. It is part of a sequence of 8 individual learning activities designed to support the meaningful use of yarning circles in learning environments. OUTCOMES of this learning activity are for children to: understand ...

Video

Algebra basics video

Use this video as a springboard to introduce algebraic thinking, and to apply that thinking to a financial context, drawing on reasoning.

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Visual to text coding: Lesson 8

This is the eighth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It brings together skills from the previous lessons to design and develop a Higher Lower game, where the player tries to guess ...

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Visual to text coding: Lesson 2

This is the second in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to make decisions (branching) and identify data types.

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Recognising AI

Use the tasks in this lesson to introduce concepts that underpin artificial intelligence (AI). The majority of the tasks are unplugged (do not require a digital device). Use the downloadable AI cards with your students to explore what they know about AI.

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Fractions: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Fractions. Students develop increasingly efficient strategies for adding and subtracting fractions with related and unrelated denominators. They develop conceptual understanding by being given opportunities to estimate before computation and justify their thinking. They ...

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Shapes and objects: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Shapes and objects. Students describe the properties of 2D shapes and use this knowledge to build objects from their nets and, identify objects from their nets.

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Position and location: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Position and location. Students locate and describe the position of objects using coordinates on the Cartesian plane in all four quadrants.

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Making a large wicking bed

Wicking beds are a fantastic invention, allowing crops to be watered more efficiently. Making a large wicking bed does involve a few steps and some preparation, however the benefits of this extra effort are water conservation, improved plant growth and better crops. The design of the wicking bed also provides opportunities ...

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Conduct statistical investigations: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Conduct statistical investigations. Students plan and conduct statistical investigations to collect data to answer a question for an identified problem. They analyse and interpret the data and communicate findings.

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Understanding weeds: investigation

In this activity you will be looking for weeds in your local park, backyard and surrounds. Build your knowledge and weed investigation skills as you explore your local environment and examine the presence of weeds. Using online resources, field guides and expert local knowledge, you will be looking at and identifying weeds ...

Online

Cross age making a robot

This lesson sequence is a cross-age project that can be used for students in year 5/6 in collaboration with students from years 1-2. In this project, students collaborate on a code for an unplugged robot. They design, test and modify the robot and create instruction manuals.

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Project Quantum: Online assessment system

Project Quantum helps computing teachers check their students’ understanding, and support their progress, by providing free access to an online multiple-choice assessment system and question bank. To use Project Quantum, you will need to create a free account.

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Describing an everyday object

In this lesson, students act like the inventor of an everyday object that does not yet exist. Students abstract the essential details, and describe what need would be fulfilled by the new object and how, specifically, it functions. They will then translate the description into a format appropriate for modeling the object ...

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Design Thinking Process - Empathising

In this lesson students understand design thinking as a process for solving problems creatively. Students explore the design thinking process of empathising and seek to understand more about the users and the problem they are trying to solve. This particular lesson explores reducing litter through the design brief although ...

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Design Thinking Process - Ideation

Students explore the design thinking process of ideation and reflect on different ways we can generate ideas in order to solve a problem with a design brief. This particular lesson explores healthy eating through the design brief although the activities can be used to ideate any design.

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Learning environments

This sequence of lessons explores how conditions in the environment can impact on learning. Through investigating the environmental influences on our classroom, and learning environments such as light, noise and temperature, students collect data and identify the optimal learning environment.