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Use rules and algorithms: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Use rules and algorithms. Students generate and investigate patterns using concrete materials, geometric shapes, calculators and spreadsheets. Some examples are growing patterns using dots, cubes or sticks; systematically exploring dividing by 9 or multiplying by 11 ...

Online

Find unknown values: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Find unknown values. Students find unknown quantities in numerical equations involving a combination of operations.

Online

Time and duration: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Time and duration. Students develop fluency in reading and interpreting a timetable or schedule.

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Metric units and using instruments: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Metric units and using instruments. Students make connections between the metric system and decimals. The metric system is linked to the base 10 number system, in that each unit is a power of 10. The base unit represents 100 = 1 and the other units grow or decrease by ...

Online

Mathematical modelling: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Mathematical modelling. Students use mathematical modelling to solve practical problems involving natural and rational numbers and percentages, including in financial contexts. They formulate the problem, choose operations and efficient calculation strategies, and use ...

Online

Angles and parallel lines: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Angles and parallel lines. Students explore angles on a straight line and angles within shapes. They identify the relationships between angles and use these to determine unknown angles and describe their reasoning. Students should be familiar with 90° and 180° angles, ...

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Number sequence: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Number sequence. Students use horizontal and vertical number lines to find solutions to everyday problems involving locating and ordering integers around zero; for example, elevators above and below sea level. They explore integers in financial contexts, such as the ...

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Conduct chance experiments: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Conduct chance experiments. Students predict the frequency of an outcome of repeated chance experiments. They conduct simulations using digital tools to generate and record the outcomes, and observe the effect of many trials on the outcome. They then compare observed ...

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Possible outcomes: Year 6 – planning tool

This planning resource for Year 6 is for the topic of Possible outcomes. Students represent the probability of an event occurring on a scale of zero to one as decimals, fractions or percentages.

Video

Decimal fractions video

Use this video to explore decimal fractions, how they are represented and how we use them in day-to-day contexts.

Online

Visual to text coding: Lesson 10

This is the tenth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces the coding concept of functions. Functions can help organise code, reduce repetition and more to be explored later.

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Visual to text coding: Lesson 4

This is the fourth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces the combining of logical operators and and or for more complex decisions.

Online

Visual to text coding: Setting Up

This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides guidance on how to set-up the particular programming environment including Scratch, Python and JavaScript.

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AI quiz

This lesson provides an opportunity for students to draw on their ethical understanding when asked to respond to different scenarios. The scenarios feature information systems that incorporate an AI application. Students are given four options to select which one they believe to be the ‘right’ thing to do. Students develop ...

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AI image recognition - exploring limitations and bias

A hands-on activity to practise training and testing an artificial intelligence (AI) model, using cartoon faces, including a discussion about sources of potential algorithmic bias and how to respond to these sources.

Online

Recognising AI

Use the tasks in this lesson to introduce concepts that underpin artificial intelligence (AI). The majority of the tasks are unplugged (do not require a digital device). Use the downloadable AI cards with your students to explore what they know about AI.

Online

Introduction to binary - catering for vision impaired students

This sequence of lessons focuses on what a binary number is, what a decimal number is, why binary numbers are important in digital systems and how to read and understand a binary number.

Online

Check out the checkout

This sequence of lessons explores how to incorporate user input, decision-making and loops in programming using the context of a shopping experience, particularly the checkout. It combines data in the form of a barcode and programming choices.

Online

User interface design: Controllers for all

In this lesson, students design and implement a new user-interface that allows a user to interact with a digital program. This lesson idea was created by Rebecca Vivian.

Online

Design Thinking Process - Ideation

Students explore the design thinking process of ideation and reflect on different ways we can generate ideas in order to solve a problem with a design brief. This particular lesson explores healthy eating through the design brief although the activities can be used to ideate any design.