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St James Catholic College – Timeline

This document presents the milestones in St James Catholic College's participation in the Digital Technologies in Focus project.

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Computational thinking poster

This infographic provides an overview overview of the concepts related to computational thinking.

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Create dichotomous keys lesson

In this lesson students engage in a hands-on exploration of local diversity. Students research and record local wildlife, learn about biodiversity in Australia, and conduct a ‘bush blitz’. They learn how to create dichotomous keys and translate their keys into a wildlife discovery app prototype. The resource includes links ...

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Food innovation and molecular gastronomy lesson

In this lesson, students explore connections between science, design, and technologies through the lens of food innovation and food science. Students look at interesting and unusual food products, using food textures as a jumping off point to explore the relationship between chemistry and food. Students then experiment ...

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Literature reviews: what, why and how

This PowerPoint explains the benefits and techniques of literature reviews.

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DTiF Project report

The Leading Curriculum Change Using an Ecosystem Approach: Digital Technologies in focus: Supporting implementation of Digital Technologies evaluation report (June 2021) reports on ACARA’s National Innovation and Science Agenda funded project for the period June 2016 to June 2021. This report is highly relevant to those ...

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Industrial design challenge – separating materials lesson

is lesson provides a great introduction to the idea of separating mixtures and enables students to consider separation as a process that operates on macroscopic levels. Students also learn about waste management and recycling processes in Australia. The lesson provides students with an opportunity to engage in hands-on ...

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Education - Return to 1616 Ecological Restoration Project

This is a comprehensive education package based on of the world's most exciting ecological restoration projects that is happening right now in Western Australia! It features interactive virtual tours, 3D skulls, videos, real-action inquiry projects, research projects, native animal educational card games and activities, ...

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Physics of video games lesson

In this lesson students build a simple Pong game in Scratch and consider the physics involved in the game play. They then apply their understanding of force and motion to design their own video game concept. The resource includes links to downloadable lesson plan, websites, videos, apps and an assessment rubric. The lesson ...

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Vindolanda

This resource is about the Roman garrison established at Vindolanda. It includes extracts from the Vindolanda tablets dating from the period AD 97-103, which documented details of everyday life for a Roman soldier on the north-west frontier of Roman Britain. The resource describes the discovery of the tablets and their ...

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Gladiators: heroes of the Roman amphitheatre

This resource is about Roman gladiators and their role in Roman society. It covers the origins of the gladiatorial system as a funerary practice to honour the dead, which gradually became entertainment. Topic headings in the resource include: Conscripts and volunteers; Rules and regulations; Fighting-styles; Barrack life; ...

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Shaun Tan's The Lost Thing

This is a very rich resource for students from the Australian Centre for the Moving Image (ACMI), which gives them an insight into the art of Shaun Tan through a focus on both the book and the film of The Lost Thing. The content focuses on aspects of storytelling, including themes, techniques, forms and language, visual, ...

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Expressions

This collection of digital and printable resources introduces some core expressions like 'delizioso', 'attento', 'aiuto' and 'guarda'. It focuses on the expressions in isolation as well as in simple scenarios. Translations and solutions are also provided. This is section 22 of 36 from Languages online Italian resources, ...

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Revision: school

This collection of digital and printable resources revises the vocabulary and language functions used in salutations and personal introductions, inclusive of name, age, place of residence and school grade. It provides exercises that require students to apply knowledge in both set conversations and their own, as well as ...

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How old are you?: family members

This collection of digital resources and printable worksheets introduces ways of asking about and saying your age, and the vocabulary for family members. It provides exercises and drills to develop pronunciation, recognition of meaning in predictable contexts, and some guided application of functions in independent scenarios. ...

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Favourite pastimes and pets

This collection of interactive and printable resources introduces ways of making invitations and suggestions, and describing favourite games, sports and pets. It focuses on the core questions 'Cosa ne dice se ...?' and 'Cosa possiamo fare?', and uses a variety of hobbies ('calcio', 'al computer') associated with verb 'giocare'. ...

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Ancient China: geography - explore

This is a resource featuring six interactive maps and associated tools that address different aspects of the geography of China. The maps include geographical features and important cities, archaeological sites and political boundaries in ancient times, as well as a modern political map. The maps of ancient China depict ...

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Ancient China: crafts and artisans

This is a resource titled Workshop Alley, produced by the British Museum, in which the viewer explores three ancient Chinese workshops making jade, bronze and ceramic objects. Each workshop contains: an introduction to the material being worked; an illustrated description of the processes used; one or two questions and ...

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The Mahabharata

This is the story of The Mahabharata, one of the world’s longest poems that was composed over 2,500 years ago in India. It is a story of family and friends and embodies Hindu mythology and philosophy. The message of the story is that rivalry leads to destruction. The story is 21 web pages long and includes text, illustrations, ...

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Downloading data from animal tags

This is a colour photograph of a scientist in a laboratory using a laptop computer to download data from electronic animal tags. To the right of the computer is a specialised communication box into which the electronic tag is placed. The scientist in the image is Dr Miles Lamare, a marine biologist involved in sea star ...